It's brutal in a Homer Simpson trying to jump Springfield Gorge kind of way.īut yeah, if you've played Dead or Alive 5, everything's going to seem very familiar. The impact of each blow is felt better than ever, and you almost feel bad for your opponent when you smash them off the edge of a stage and watch them smack into every single conveniently placed scaffolding platform before they hit the ground. In fact, Dead or Alive has never seemed quite so crunchy. It adds just a little more depth to the guessing game that is Dead or Alive's rock-paper-scissors-esque triangle of strikes-holds-throws, and as a bonus, the break attacks really pack a visual punch. The attacks are tied to a newly introduced meter mechanic - a bar that fills as you fight - but you can also use this up on an all-powerful counter hold that covers just about every incoming option.Īnd so there's a slightly new dynamic in place where you're thinking about whether to burn your bar on offence of defence. The most notable addition to the combat is the new 'break' system, which essentially boils down to each character having their own special move that does big damage. The core of Dead or Alive is, er, alive and well here, but it's got a few extra bits bolted on. Given the wait, we expected a lot more from this sixth main instalment, even if it is still a flashy and fun fighter. It's been over six whole years since the previous game first launched back on the PS3, and three years since the enhanced remaster, Dead or Alive 5: Last Round, hit PS4. Dead or Alive 6 isn't the full-blown sequel to Dead or Alive 5 that we were hoping for.
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